#
#	パズル「石狩」
#


.SUFFIXES: .fx .bin .obj .a86 .c .fr .bmp .mml

# startup routine
CRT0	= crt0jpn2.obj

CFLAGS 	=
DEFINES	=


PROG	 = ishikari.fx
BINARY	 = ishikari.bin
OBJS	 = main.obj select.obj graph.obj screen.obj screen2.obj pad.obj sound.obj
RESOURCE = sprite\ishikari.fr snd\se.fr snd\kwsel.fr snd\kwclr.fr \
		snd\kw12.fr snd\kw13.fr snd\kw14.fr stage.fr


all:	$(PROG)

$(PROG) :	$(BINARY) $(RESOURCE)
	mkfent $*.cf
$(BINARY) :	$(OBJS)
	lcc86 -a$(CRT0) -k-M -o $(BINARY) $(OBJS)
.c.obj:
	lcc86 -c $(CFLAGS) $(DEFINES) -o $@ $<
.bmp.fr:
	bmpcnv $<
.mml.fr:
	sndcnv $<

snd\se.fr:	snd\se.mml
			sndcnv -b4 $<

main.obj :	main.c ishikari.h select.h graph.h screen.h pad.h sound.h
select.obj :	select.c ishikari.h select.h graph.h screen2.h pad.h sound.h
graph.obj :	graph.c graph.h pad.h
screen.obj :	screen.c ishikari.h graph.h screen.h
screen2.obj :	screen2.c ishikari.h graph.h screen2.h
pad.obj :	pad.c pad.h
sound.obj :	sound.c sound.h
